GameTime
FR EN
Glossary
Emergence: Refers to how simple interactions between game mechanics can produce complex and unexpected outcomes. For example, a game system may allow players to use resources creatively, leading to strategies and behaviors not explicitly intended by the designers.
Gamers: Refers to people who regularly play video games on consoles, PCs, or mobile devices. This term encompasses a wide variety of players, from casual enthusiasts to serious competitors, and includes different genres such as role-playing games, shooters, strategy games, and more.
Arcade Games: Video games designed to be played in public environments, typically on arcade machines. These games are characterized by accessibility, simple and intuitive gameplay, and often competitive nature. They include various genres such as shooters, racing games, platformers, and fighting games.
Retro: Refers to games or consoles that evoke the styles, mechanics, and graphics of past decades, especially the 70s, 80s, and 90s. This includes pixelated designs, simple gameplay, and nostalgic themes.
Pixelated: Refers to an image or graphic composed of small squares called pixels. In the context of video games and graphic design, a pixelated image generally has low resolution, making each pixel visible and contributing to the overall representation of the image. This style is often associated with retro video games, where the technical limitations of old consoles and computers led to simple, stylized graphics.
Video Game Designer: A professional who designs and develops the gameplay aspects of a video game.
Gameplay: Refers to the set of mechanics, rules, and interactions that define how a player interacts with a video game.
Game Mechanics: Refer to the rules and systems governing how a game operates and how players interact with it. These are the foundations of gameplay and directly impact the player's experience.
Storytelling: Refers to how a story is told and integrated into the gameplay. This includes narrative elements such as characters, dialogues, quests, and cutscenes, as well as how these elements interact with game mechanics to create an immersive experience.